<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Gamers now more fit than general population &#8211; Healthcare Asia Daily News &#8211; Asia&#039;s Leading News and Information Source on Healthcare and Medical Industry, Medical Technology, Healthcare Business and R&amp;D, Healthcare Events. Online since 2010</title>
	<atom:link href="https://www.healthcareasia.org/tag/gamers-now-more-fit-than-general-population/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.healthcareasia.org</link>
	<description>Connecting people to news &#38; information on Asian healthcare</description>
	<lastBuildDate>Tue, 05 Oct 2021 04:34:33 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>

<image>
	<url>https://www.healthcareasia.org/wp-content/uploads/2025/04/cropped-favicon-32x32.png</url>
	<title>Gamers now more fit than general population &#8211; Healthcare Asia Daily News &#8211; Asia&#039;s Leading News and Information Source on Healthcare and Medical Industry, Medical Technology, Healthcare Business and R&amp;D, Healthcare Events. Online since 2010</title>
	<link>https://www.healthcareasia.org</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Gamers now more fit than general population</title>
		<link>https://www.healthcareasia.org/2020/gamers-now-more-fit-than-general-population/</link>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Thu, 17 Dec 2020 04:17:35 +0000</pubDate>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Gamers now more fit than general population]]></category>
		<guid isPermaLink="false">http://www.healthcareasia.org/?p=34567</guid>

					<description><![CDATA[The first study to investigate the BMI (Body Mass Index) status of a global sample of esports players reveals that these players are more likely to have a healthy weight compared to the general population. Led by researchers at Queensland [&#8230;]]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignleft"><img decoding="async" width="250" height="190" src="https://www.healthcareasia.org/wp-content/uploads/2020/12/Gamers.jpg" alt="Gamers now more fit than general population" class="wp-image-34568"/></figure></div>



<p>The first study to investigate the BMI (Body Mass Index)
status of a global sample of esports players reveals that these players are
more likely to have a healthy weight compared to the general population. Led by
researchers at Queensland University of Technology (QUT), Faculty of Health
School of Exercise and Nutrition Sciences, esports players were observed to be
up to 21% healthier and hardly smoked or drank.</p>



<p>QUT eSports researcher Michael Trotter said the results were
surprising considering global obesity levels: &#8220;When you think of esports,
there are often concerns raised regarding sedentary behaviour and poor health
as a result, [but] the findings challenge the stereotype of the morbidly obese
gamer.”</p>



<p>The research found that only 4.03% of esports players – from a total of 1400 survey participants from 65 countries – were likely to be morbidly obese compared to the global population. It showed only 3.7% of esports players smoked daily, with player smoking frequency lower compared to global data at 18.7%; it also found that esports players are 7.8% more likely to abstain from drinking daily, and of those players that do drink, just 0.5% reported drinking daily.</p>



<p>&#8220;As part of their training regime, elite esports
athletes spend more than an hour per day engaging in physical exercise as a
strategy to enhance gameplay and manage stress. Only top-level players surveyed
met physical activity guidelines, with the best players exercising on average
four days a week.”</p>



<p>Trotter added, &#8220;Grassroots esports pathways, such as growing university and high school esports are likely to be the best place for young esports players to develop good health habits for gamers – exercise and physical activity play a role in success in esports and should be a focus for players and organisations training esports players.” Future research will investigate how high-school and university esports programs can improve health outcomes and increase physical activity for gaming students. Trotter specifically suggests developing strategies to support players classed at the higher end of BMI categories. </p>
]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
