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	<title>video games &#8211; Healthcare Asia Daily News &#8211; Asia&#039;s Leading News and Information Source on Healthcare and Medical Industry, Medical Technology, Healthcare Business and R&amp;D, Healthcare Events. Online since 2010</title>
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	<title>video games &#8211; Healthcare Asia Daily News &#8211; Asia&#039;s Leading News and Information Source on Healthcare and Medical Industry, Medical Technology, Healthcare Business and R&amp;D, Healthcare Events. Online since 2010</title>
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		<title>Violent video games can affect children’s mental health says Dzulkefly</title>
		<link>https://www.healthcareasia.org/2025/violent-video-games-can-affect-childrens-mental-health-says-dzulkefly/</link>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Wed, 05 Nov 2025 14:35:04 +0000</pubDate>
				<category><![CDATA[MJN enews]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[Dzulkefly]]></category>
		<category><![CDATA[mental health]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://www.healthcareasia.org/?p=41017</guid>

					<description><![CDATA[Children who frequently play violent video games risk developing mental health issues without proper parental monitoring according to Health Minister Datuk Seri Dr Dzulkefly Ahmad. He stated that today’s digital world exposes children to various online influences including games affecting [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" class="alignleft  wp-image-40407" src="https://www.healthcareasia.org/wp-content/uploads/2025/02/Dr-Dzulkefly-Ahmad.jpg" alt="" width="221" height="150" />Children who frequently play violent video games risk developing mental health issues without proper parental monitoring according to Health Minister Datuk Seri Dr Dzulkefly Ahmad.</p>
<p>He stated that today’s digital world exposes children to various online influences including games affecting emotional stability and mental development.</p>
<p>“Anyone regardless of age can experience mental health problems but vulnerable groups such as children must receive attention and empathy from society.”</p>
<p>“Therefore those facing mental health issues should not be stigmatised but rather supported with access to proper treatment,” he told reporters after officiating the Rahmah Mesra Santuni MADANI Programme at Pantai Jeram.</p>
<p>He added that anyone could face mental health challenges during emotional fluctuations or increased stress whether experiencing anxiety or depression.</p>
<p>Dzulkefly confirmed the Health Ministry implemented several initiatives including the 15555 Hotline and K-Mindset Programme to address mental health concerns.</p>
<p>“Through K-Mindset the government allocated RM21.6 million to train village heads penghulus and religious figures to safeguard community mental health.”</p>
<p>He earlier officiated the 2025 Healthy Lungs and Mind Carnival part of the ministry’s Lung Health Initiative nationwide movement.</p>
<p>The initiative enhances access to screening early treatment and awareness advocacy for lung diseases including COPD asthma and lung cancer.</p>
<p>It now expands nationwide including Selangor through partnerships involving public private and community sectors.</p>
<p>Source – Bernama</p>
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		<title>Playing video games positively correlated with well-being</title>
		<link>https://www.healthcareasia.org/2021/playing-video-games-positively-correlated-with-well-being/</link>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Fri, 19 Feb 2021 06:33:42 +0000</pubDate>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://www.healthcareasia.org/?p=34755</guid>

					<description><![CDATA[A first-of-its-kind study from Oxford University using industry data from two popular video games – Plants vs. Zombies: Battle for Neighborville and Animal Crossing: New Horizons – has revealed a small but significant correlation between time spent playing and positive [&#8230;]]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignleft"><img decoding="async" width="250" height="190" src="https://www.healthcareasia.org/wp-content/uploads/2021/02/video-games.jpg" alt="Playing video games positively correlated with well-being" class="wp-image-34756"/></figure></div>



<p>A first-of-its-kind study from Oxford University using
industry data from two popular video games – Plants vs. Zombies: Battle for
Neighborville and Animal Crossing: New Horizons – has revealed a small but
significant correlation between time spent playing and positive well-being.</p>



<p>Over 3,000 gamers contributed to the study, supervised by
the Oxford researchers,alongside objective telemetry data supplied by
Electronic Arts (EA) and Nintendo of America. The gamers also completed surveys
asking about emotional well-being and motivations for gaming.</p>



<p>In the past, video game companies have been reticent to work
with academics leading to a reliance on self-reported data for research. Andrew
Przybylski from the Oxford Internet Institutecommends both EA and Nintendo for
taking the plunge, supplying the data without any guess as to what the findings
could be – the results surprised even the Oxford researchers.</p>



<p>A small but significant correlation between time spent playing and positive well-being was detected. However, Przybylski is keen to emphasise that the findings do not suggest a causal relationship between time spent playing video games and subjective well-being i.e. not a case of the more you play video games the happier you will be.</p>



<p>Read: <a href="https://www.healthcareasia.org/2016/video-games-may-help-increase-the-intake-of-fruits-in-kids/">Video games may help increase the intake of fruits in kids</a></p>



<p>Przybylski said the data his research gathered suggests when
thinking about how video games can influence one’s well-being it may be less
important to consider how long one is playing a game and more relevant to ask
why one is playing the game.Regulating video game play solely on duration of
play time may therefore not be an effective way to moderate the medium’s
negative effects, if any.</p>



<p>“Our findings show video games aren’t necessarily bad for
your health; there are other psychological factors which have a significant
effect on a persons’ well-being,” Przybylski added. “In fact, play can be an
activity that relates positively to people’s mental health – and regulating
video games could withhold those benefits from players.”</p>



<p>Przybylski’s recent work has been strongly critical of prior research on the subjective effects of modern technology such smartphones and video games. A 2019 study, for example, found the duration of time teenagers spend on digital devices does not correlate with negative mental health outcomes. The study instead suggested a greater need to parse different uses of digital screens, as opposed to broad sweeping recommendations pushing singular amounts of screen time per day.</p>
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